Ultimate Guide: Best Companies Offering Cross-Platform Multiplayer for PC, Console & Mobile

Discover top companies offering cross-platform multiplayer solutions for PC, console, and mobile gaming in 2025. Learn about key features and options.

Ultimate Guide: Best Companies Offering Cross-Platform Multiplayer for PC, Console & Mobile

Ultimate Guide: Best Companies Offering Cross-Platform Multiplayer for PC, Console & Mobile

Quick summary

  • Cross-platform multiplayer lets players on PC, consoles, and mobile play together, but it requires coordinated backend services, platform approvals, and careful networking design. (See definition: https://en.wikipedia.org/wiki/Cross-platform_play)
  • This guide profiles the leading providers (Epic Online Services, Microsoft PlayFab/Azure, Unity Gaming Services, Amazon Game Tech/GameLift, Photon, Heroic Labs Nakama, Valve Steamworks, plus platform-holder considerations), compares key features, and gives an implementation checklist and selection framework with sources for further reading.
  • Use this guide to pick a solution based on scale, latency tolerance, console integration needs, control vs. convenience, and budget.

Contents

  1. What is cross-platform multiplayer and how it works
  2. Top companies and platforms (detailed profiles)
  3. Head-to-head comparison & decision checklist
  4. Implementation checklist (step-by-step)
  5. Platform holder and legal considerations
  6. Performance, security and testing best practices
  7. Example case studies
  8. Pricing & next steps
  9. Short FAQ
  10. Conclusion and recommendations

1. What is cross-platform multiplayer and how it works

Cross-platform multiplayer (cross-play) enables players on different device platforms (PC, consoles, mobile) to play together in the same game session. Achieving it typically requires:

Key resources:


2. Top companies and platforms (detailed profiles)

Each provider below is presented with an overview, cross-platform strengths, limitations, ideal use cases, and links to official docs.

  1. Epic Online Services (EOS)
  • Overview: A free, cross-platform SDK from Epic offering identity, friends, lobbies, matchmaking, achievements and presence. Designed to enable cross-play across PC, console and mobile regardless of engine. https://dev.epicgames.com/en-US/services
  • Strengths: Free SDK, console-agnostic, battle-tested with Fortnite at scale, built-in presence/matchmaking and integrations for many engines. https://www.epicgames.com/site/en-US/epic-online-services
  • Limitations: While EOS provides many services for free, you still need hosting for authoritative game servers and console-holder agreements for platform-specific features.
  • Best for: Teams that want a no-cost, console-agnostic SDK to support cross-play plus their own server hosting.
  1. Microsoft PlayFab (Azure PlayFab) + Xbox Live services
  • Overview: PlayFab is a backend-as-a-service (BaaS) for live games (player data, matchmaking, leaderboards) and integrates with Azure and Xbox Live services for console support. https://playfab.com/ and https://learn.microsoft.com/en-us/gaming/playfab/
  • Strengths: Deep Azure integration, scalable managed services, strong analytics and LiveOps tooling. Good fit for games that plan heavy backend logic and telemetry. https://learn.microsoft.com/en-us/gaming/
  • Limitations: PlayFab provides many building blocks but you may need additional services for real-time server hosting or voice. Costs are usage-based (Azure). https://azure.microsoft.com/en-us/pricing/
  • Best for: Teams building live service games with strong telemetry and leveraging Azure or targeting Xbox console-specific functionality.
  1. Unity Gaming Services (UGS)
  • Overview: Unity’s managed services include Relay (relay servers), Lobby, Matchmaker, Multiplay (server hosting), and Vivox (voice). Suited to games built with Unity but also accessible from other engines. https://unity.com/products/unity-gaming-services
  • Strengths: Turnkey services for Unity developers, managed hosting (Multiplay), and simple SDKs for matchmaking and relays. https://docs.unity.com/
  • Limitations: Deepest integration with Unity engine; non-Unity usage possible but less common.
  • Best for: Unity-based teams that want integrated tools and server hosting under a single vendor.
  1. Amazon Game Tech (Amazon GameLift and AWS Game Tech)
  • Overview: Amazon provides GameLift (managed dedicated game server hosting), combined with AWS building blocks for matchmaking, analytics, and networking. https://aws.amazon.com/gametech/ and https://aws.amazon.com/gamelift/
  • Strengths: Global scale, flexible instance types, autoscaling, cost control, and strong integration with other AWS services. https://aws.amazon.com/gamelift/features/
  • Limitations: Requires AWS expertise; console-specific integrations and cross-play agreements still needed separately.
  • Best for: Teams needing scalable dedicated servers and deep control over server infrastructure.
  1. Photon Engine (Exit Games)
  • Overview: Photon provides real-time multiplayer SDKs (Photon Realtime, Photon Fusion, Photon Quantum) for authoritative or deterministic multiplayer across platforms, with hosted cloud or self-host options. https://www.photonengine.com/
  • Strengths: Low-latency real-time focused, easy SDKs for networking, strong mobile and Unity support. https://doc.photonengine.com/
  • Limitations: For big titles with custom server logic, you may need self-hosted or hybrid architecture.
  • Best for: Small-to-medium teams needing fast-to-integrate real-time networking (mobile/PC), or for games where deterministic simulation (Quantum) is important.
  1. Heroic Labs — Nakama (open-source)
  • Overview: Nakama is an open-source game server for social and realtime features (matches, player storage, leaderboards), with a managed cloud offering available. https://heroiclabs.com/nakama/
  • Strengths: Open-source flexibility, plugins in Lua/JS/Golang, can self-host or use managed cloud. Cost predictability if self-hosted. https://heroiclabs.com/nakama/docs/
  • Limitations: More ops effort if self-hosting; you must implement high-level services like matchmaking logic in server code.
  • Best for: Teams wanting full control and customization or preferring open-source backends.
  1. Valve Steamworks (Steam)
  • Overview: Steamworks SDK provides matchmaking, lobbies, cloud saves and networking helpers for games distributed on Steam. Primarily PC-focused, but can be used as part of a cross-play architecture when combined with other backends. https://partner.steamgames.com/doc/features/multi_player
  • Strengths: Excellent for PC distribution and Steam features such as friends and lobbies.
  • Limitations: Steamworks is PC-centric; cross-play to consoles requires additional backend and platform-holder approvals.
  • Best for: PC-first games distributed on Steam that want to add console cross-play via other services.
  1. Platform-holder services & policies (Sony, Microsoft, Nintendo)

3. Head-to-head comparison & decision checklist

Key dimensions to evaluate — short checklist items you should compare across vendors:

  • Console support & platform integration: Does the provider have SDKs or recommended patterns for PlayStation/Xbox/Nintendo? (See platform docs listed above)
  • Realtime networking capabilities: Dedicated servers, relay, authoritative simulation, tick-rate support.
  • Matchmaking & lobby services: Built-in or needs custom logic.
  • Identity & friends cross-platform: Does the SDK handle identity federation across platform accounts? (Epic EOS offers identity/presence across networks) https://dev.epicgames.com/en-US/services
  • Anti-cheat & security: Does the vendor provide anti-cheat hooks, DDoS protection? (GameLift + AWS Shield) https://aws.amazon.com/gamelift/ and https://aws.amazon.com/shield/
  • Pricing model: Usage-based (cloud hosts), subscription, or free tiers (EOS) — check vendor pricing pages.
  • Ease of integration for your engine (Unity/Unreal/custom).
  • Operations overhead: Managed hosting vs. self-hosting.
  • Scalability and geographic presence (edge regions for low latency).

Quick comparison (high-level):


4. Implementation checklist (step-by-step)

Use this step-by-step checklist to launch cross-platform play.

  1. Define cross-play scope and policies
    • Decide whether cross-play is global or region-limited, if cross-progression is supported, and how matchmaking pools are separated (platform-tagged or unified).
  2. Choose backend services
    • Select providers for identity, matchmaking, lobbies, and server hosting (examples above). Consider using a combination (e.g., EOS for identity/matchmaking + GameLift for dedicated servers). https://dev.epicgames.com/en-US/services
  3. Prototype networking model
    • Build a minimal prototype: authoritative server or relay approach, validate latency and tick-rate. Use provider-specific SDKs (Photon, UGS Relay, GameLift).
  4. Plan platform approvals
  5. Implement account linking & identity
  6. Build matchmaking & lobby logic
    • Decide on unified pools or platform segregation and implement filter logic. Test with mixed-platform users.
  7. Integrate anti-cheat and security
    • Implement server-authoritative logic, server-side validation, and DDoS mitigation. Consider vendor integrations (VAC, Easy Anti-Cheat, AWS Shield). https://aws.amazon.com/shield/
  8. Run cross-platform playtests
    • Test with players across devices and networks to catch platform-specific bugs (UI, input differences, audio chat). Use staged rollouts.
  9. Certification & launch
    • Complete console certification and cross-play agreements, then perform launch.

References:


  • Platform approvals: Console makers require compliance with their certification programs before allowing cross-play that uses platform features; you’ll often need to implement approved sign-in flows and platform APIs. (Sony PlayStation cross-play overview) https://blog.playstation.com/2019/08/21/bringing-cross-play-to-more-games/
  • Account linking & privacy: Cross-progression and cross-chat require clear privacy and terms of service for players. Follow platform privacy policies and GDPR/CCPA as applicable.
  • Transactions and storefront rules: In-game purchases may be restricted across platforms due to platform fees; typically store purchases are handled per platform. Consult platform store policies.

Platform docs:


6. Performance, security and testing best practices

Performance

Security & Anti-cheat

Testing

  • Test with real devices and networks (cellular, Wi‑Fi, home ISP) and include packet loss/latency simulation. Use staged rollouts with telemetry to monitor issues.

7. Example case studies


8. Pricing & next steps

Pricing approaches:

Next steps

  1. Create a short evaluation prototype with 2–3 candidate stacks (e.g., EOS + GameLift, UGS full stack, Photon cloud).
  2. Run latency & concurrency tests in target regions.
  3. Contact console dev-rel early for cross-play approvals and certification guidance.

9. Short FAQ

Q: Can I use multiple providers (e.g., EOS for identity and GameLift for servers)? A: Yes — many studios combine services (EOS for identity/matchmaking and GameLift for hosted servers). Make sure token flows, account linking and session handoffs are secure. https://dev.epicgames.com/en-US/services

Q: Is cross-play free to implement? A: SDKs like EOS are free, but you pay for hosting, managed services, platform certification costs, and possible third-party anti-cheat or voice services. Check provider pricing pages.

Q: Do consoles allow cross-play? A: Yes, consoles support cross-play, but it requires following platform policies and certification. Contact each platform’s developer relations for specifics. https://developer.nintendo.com/ https://learn.microsoft.com/en-us/gaming/xbox/


10. Conclusion and recommendations

  • Small teams (mobile or indie) wanting fast integration: consider Photon or Nakama for quick setup and predictable costs.
  • Unity-native teams: Unity Gaming Services (Relay, Lobby, Multiplay) offers the cleanest integration and managed hosting. https://unity.com/products/unity-gaming-services
  • Teams targeting consoles and large scale: combine a console-agnostic SDK (Epic Online Services) or PlayFab for identity/matchmaking with dedicated server hosting (GameLift or Multiplay) for authoritative servers. https://dev.epicgames.com/en-US/services https://aws.amazon.com/gamelift/
  • If you want maximum control and customization, self-host Nakama or custom servers on AWS/Azure with PlayFab or EOS for social/matchmaking features.

Final tip: start early with platform-holder dev relations and prototype the networking model you plan to scale — cross-play impacts architecture, policy and certification from day one.

Further reading & vendor docs

If you’d like, I can:

  • Create a 2–3 provider shortlist based on your game type (e.g., competitive FPS vs. turn-based mobile), or
  • Draft an integration checklist tailored to your chosen engine (Unity, Unreal, or custom).
Tags: #cross-platform-gaming #multiplayer-networking #gaming-services #epic-online-services #microsoft-playfab #unity-gaming #amazon-gamelift